![]() But what is interesting is that besides the lobby-hopping Quick Race and the ability to set up your own game, there’s also a third, pretty straight facsimile of Gran Turismo Sport’s online setup, whereby you must register for an event that takes place at a set time, then qualify for it to determine your starting position. Then, of course, there’s the online multiplayer, which was a ghost town at review stage but should give sim fans some close racing at last. This is which is ‘just one more go’ heaven. Online integration is kept separate from career, with the halfway house ‘Rivals’ mode offering hourly, daily and monthly challenges to complete. This adds welcome gameplay variety for skilled drivers while also giving those who aren’t so great at racing games a way to proceed without having to win all the time. These criteria are now much more varied than the pure ‘win the race’ ethos of old, for instance asking you to hit a target top speed or master 30 corners in one race. The usual long-haul, grassroots championships complete with practice laps and qualifying are simply gone, replaced with breathless, quick-fire races, each with three criteria to check off in order to progress. Assuming these glitches get stitches, to use the urban parlance, Project Cars 2 nonetheless sets a sim racing benchmark for those brave enough to go assist-free and play on the game’s own terms.The previous race day busywork and tinkering have been stripped away, replaced with the Forza Motorsport school of career mode, where you take place in themed events, all tiered from beginner races to exotic supercar series, with the option of buying and upgrading eligible cars along the way. Controller issues cropped up only a handful of times during 20 hours’ play, but you could set your watch by that qualification glitch. Elsewhere, hitting ‘skip to end’ during a practice or qualifying session will invariably see all AI drivers find four seconds of pace as they log a new lap-even if there isn’t time to actually drive an outlap then set a new time. At the time of writing, Project Cars 2 freezes at launch with will-sapping regularity, and less frequently seems to change wheel configuration properties at will, so that horrendous understeer might pop in midway through an opening lap on fresh tires, or force feedback might disappear. ![]() Still, trackside and cockpit detail are certainly easier on the eye, and the first game is hardly Quasimodo two years after release.įor all the ways this sequel builds on that foundation though, the original still has a one thing going for it: the bugs have been stamped out. That’s a marked performance improvement on the last game, although the step forwards in vehicular handsomeness isn’t as profound. Even without the inevitable game-ready driver, a GTX 1070 can handle everything turned all the way up at 1600p. Sure, you can still push the supersampling AA slider up to max and tank all but the mightiest systems, but leaving high-end AA out of the equation, this is a well-optimised release. Instead, I find pad handling too twitchy to ever effectively save a spin when I lose the back end, while an overzealous stability control either brings the car to near-standstill in order to avoid a spin, or creates cruise liner levels of understeer.Īlso improved is the game engine’s consideration for your frame rate. Such settings might exist within Project Cars 2’s menus, but I haven’t found them yet. Both were occasionally true of me in Project Cars 1, where I was able to tweak my controller settings and find a balance of assists that made the racing responsive but not overly demanding. However, you can go ahead and add your own personal disclaimer to that statement if a) you drive with assists, and/or b) you race with a pad rather than a wheel. Driving is its own intrinsic joy, more so than in its 2015 ancestor and to these hands better than rivals rFactor 2 and iRacing (don’t me). This unprecedented level of simulation is, as you’d expect really, Project Cars 2’s crown jewel. And the rallycross-boy, the rallycross-no space to think about death when you’re doing that, let me tell you. ![]() ![]() With all the assists off and a decent racing wheel plugged in, it requires so much sustained attention, so many micro-adjustments in response to tiny whispers of feedback from the car, that there’s simply no brainpower left to think about anything other than getting your Audi R18 around the last turn at Zolder. ![]()
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